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| 2010 USDM WRX Merpmod Patch https://mailserver.romraider.com/forum/viewtopic.php?f=37&t=19655 |
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| Author: | mistaken [ Wed Jun 08, 2022 3:41 pm ] |
| Post subject: | 2010 USDM WRX Merpmod Patch |
Hi, i was wondering, is there anybody made a patch for a AZ1G701V in Merpmod, im trying to get 32bit speed density working but i don't know none of these stuff. trying to get Launch Control and some other suff. Any suggestions? Willing to donate! |
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| Author: | owner232x [ Mon Jul 25, 2022 8:03 pm ] |
| Post subject: | Re: 2010 USDM WRX Merpmod Patch |
Try this if you like it you can donate to owner232x@gmail.com on paypal https://drive.google.com/drive/folders/ ... sp=sharing Remember romraider does not like to edit these maps so use ecuflash take the ecuflash folder in the zip and put it next to the normal definitions you use, then in the ecuflash settings set the metadata directory as that directory it will grab everything in the folder your old defs plus the merp mod defs then open the map. the ecu defs use a different cars ecu however this tune is adapted for your ecu. this is the stock map with merp mod for the AZ1G701V ecu let me know if you need any help The Launch control your looking for needs these settings just remember that this is bad for your tubo and yea you can do this a bunch but eventually one day you will probably crack your uppipe or the turbo will break. i had a seal go bad and the uppipe crack on mine awhile back because of lc 2 different occasions under merpmod timing > Launch control timing mode press the bracket keys [ ] to change the settings, change it to locked Next, set launch control timing lock to -20 you can do -30 -40, however -20 will probably be pretty intense. Next, under merpmod fueling > launch control fueling mode set it to locked should be good to go on making your neighbors and local community hate you. clutch in while stopped and in first gear you can roll slightly. floor the car more than 70% throttle and it will start. i wouldn't follow through unless you are prepared to break something one day. |
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| Author: | mistaken [ Sun Jul 31, 2022 5:02 am ] |
| Post subject: | Re: 2010 USDM WRX Merpmod Patch |
This is amazing! Alright going to take a look into and preparing my subie for some action! |
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| Author: | kenwen [ Wed May 01, 2024 5:40 pm ] |
| Post subject: | Re: 2010 USDM WRX Merpmod Patch |
Do you by chance have a patch for AE5ia10L? |
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| Author: | Rohanin [ Fri Aug 08, 2025 9:56 pm ] |
| Post subject: | Re: 2010 USDM WRX Merpmod Patch |
Hey, i cannot get the maps in ecuflash to not be greyed out, did i miss a step, what do i do? |
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| Author: | bludgod [ Wed Aug 13, 2025 7:51 pm ] |
| Post subject: | Re: 2010 USDM WRX Merpmod Patch |
Rohanin wrote: Hey, i cannot get the maps in ecuflash to not be greyed out, did i miss a step, what do i do? if they are still greyed out then you haven't set your ECUFlash to developer mode or you're not using the correct definition files. |
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