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RomRaider
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AndrewD5418
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Post subject: Re: 32bit Speed Density Patches Posted: Sun Jan 24, 2016 5:33 am |
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Joined: Sun Jan 24, 2016 5:31 am Posts: 4
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Is there any rom that'll work on the 2011 wrx? All I see are STi support..
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Rspec
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Post subject: Re: 32bit Speed Density Patches Posted: Wed Jul 29, 2020 9:58 pm |
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Joined: Mon Apr 29, 2013 7:14 pm Posts: 121 Location: Portland, OR
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Looked through the whole thread to find a speed density patch for a 12 wrx?
Anyone have anything? AE5K500L AE5K611L AE5K700L AE5K800L
Thank you
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ToyeTuning
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Post subject: Re: 32bit Speed Density Patches Posted: Wed Feb 09, 2022 9:53 pm |
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Joined: Fri Oct 02, 2020 12:00 am Posts: 40
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Rspec wrote: Looked through the whole thread to find a speed density patch for a 12 wrx?
Anyone have anything? AE5K500L AE5K611L AE5K700L AE5K800L
Thank you I've decompiled and built one, but I'm having issues with it. Patches successfully, flashes to the car successfully, but car won't start. Had to flash back to my old tune. I've made two fresh attempts to decompile and locate all the addresses, and I've triple checked everything, but I have a feeling I'm missing something. This project seems to be dead, and I'm having a hard time getting support. I'm fairly new to the reverse engineering world, but have 20+ years of software development experience. I'll keep at it.
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solidxsnake
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Post subject: Re: 32bit Speed Density Patches Posted: Thu Feb 10, 2022 2:43 am |
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Joined: Wed Jan 06, 2016 3:27 am Posts: 64
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Toyebox wrote: Rspec wrote: Looked through the whole thread to find a speed density patch for a 12 wrx?
Anyone have anything? AE5K500L AE5K611L AE5K700L AE5K800L
Thank you I've decompiled and built one, but I'm having issues with it. Patches successfully, flashes to the car successfully, but car won't start. Had to flash back to my old tune. I've made two fresh attempts to decompile and locate all the addresses, and I've triple checked everything, but I have a feeling I'm missing something. This project seems to be dead, and I'm having a hard time getting support. I'm fairly new to the reverse engineering world, but have 20+ years of software development experience. I'll keep at it. It's... yeah. Everything's there for a computer engineer to work on it and put patches together, but without that sort of background, there's not really much one can do. I haven't had the time to continue working on my efforts to get live tuning up and running for a non-developer. All my code's up online as it stands, but definitely not ready for prime-time. That it's a major time-sink doesn't help when it's something to work on in spare time.
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ToyeTuning
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Post subject: Re: 32bit Speed Density Patches Posted: Fri Feb 11, 2022 10:58 am |
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Joined: Fri Oct 02, 2020 12:00 am Posts: 40
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solidxsnake wrote: Toyebox wrote: Rspec wrote: Looked through the whole thread to find a speed density patch for a 12 wrx?
Anyone have anything? AE5K500L AE5K611L AE5K700L AE5K800L
Thank you I've decompiled and built one, but I'm having issues with it. Patches successfully, flashes to the car successfully, but car won't start. Had to flash back to my old tune. I've made two fresh attempts to decompile and locate all the addresses, and I've triple checked everything, but I have a feeling I'm missing something. This project seems to be dead, and I'm having a hard time getting support. I'm fairly new to the reverse engineering world, but have 20+ years of software development experience. I'll keep at it. It's... yeah. Everything's there for a computer engineer to work on it and put patches together, but without that sort of background, there's not really much one can do. I haven't had the time to continue working on my efforts to get live tuning up and running for a non-developer. All my code's up online as it stands, but definitely not ready for prime-time. That it's a major time-sink doesn't help when it's something to work on in spare time. It's something I would like to continue persuing, as I have an ample amount of free time due to some medical reasons (I have no real requirement to work). my goal is to successfully complete one SD patch, and then the rest of the newer years (yes, the rest). I would pay someone for one on one training to cut down some of this learning curve time. I've been blindly reading these 1000+ instructions. On another note, I've wanted live tuning for Open source since I started on OS. If you ever want someone to assist, let me know. I'm a quick study, and I can assure you I'll dedicate the majority of my free time. Only thing I ask is some specific reading material and guidance.
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solidxsnake
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Post subject: Re: 32bit Speed Density Patches Posted: Sat Feb 12, 2022 5:27 pm |
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Joined: Wed Jan 06, 2016 3:27 am Posts: 64
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I've already done most of the major work to automatically build patches given a good configuration. I've completely revamped and cleaned-up the MerpMod workspace to be more organized and easier to use. I've also set up CI on my fork of the MerpMod repository that will automatically create patch files when a new commit is checked in to the "aijmod" branch. Repo here: https://github.com/Shamtam/MerpModYou should be able to check this repository out (default is to "C:\Dev\MerpMod" but it doesn't really matter where) and open the HEW workspace and compile and test either of the two patches in the repository without any issue (A2UI001L and AZ1G202G). If you're interested, take a look at it and PM me, I'll try and walk you through how I've organized the workspace and how it's intended to be used. Unfortunately it's still got a dependency on SharpTune. I have an updated build of SharpTune that needs to be used with the aijmod1.6 branch of code I've been working on. You can get that here: https://github.com/Shamtam/SharpTune/re ... /aijmod1.6Definitions are still in flux... this is where I left off when I stopped working on this last winter. I started working on a complete overhaul of how definitions are handled (the XML format from ECUFlash and RomRaider are both pretty poor, in my opinion), and wanted to finish that first before continuing with the MerpMod definitions side. After the definitions were done, then I was going to work on automatic patch building (effectively removing SharpTune from the build cycle and building something lighter-weight and simpler).
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gray_scoob_punk
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Post subject: Re: 32bit Speed Density Patches Posted: Sun Apr 21, 2024 1:33 pm |
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Joined: Fri Sep 21, 2012 3:05 am Posts: 13
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I still need to go Speed density on my car. I know it's been 10 years...been driving with MAF disconnect :S. I'm following the merpmod instructions to do this myself but I have 0 experience doing this and the instructions are unclear; see below (red text is where I'm stuck at): ``` How to compile This code can be compiled using a variety of different methods and toolchains. This will outline the method that I have used. Download and install latest Renesas HEW (High Performance Embedded Workshop) from https://www.renesas.com/en-us/products/ ... tools.html (HEW is bundled with the C/C++ Compiler for SuperH Family) Download and install the latest GNUSH toolchain from https://gcc-renesas.com During the installation, opt to register the toolchain with HEW. Clone this repository locally. MerpMod depends on SharpTune and SubaruDefs to compile patches. Clone https://github.com/Merp/SubaruDefsClone https://github.com/Merp/SharpTune or download SharpTune.exe. Copy SharpTune.exe to the MerpMod base directory and run it. Select the previously cloned SubaruDefs repository as the definition repo from Menu->Settings->Definition Repo Location. Close SharpTune. I'm stuck at this section below; it tells me to close SharpTune but doesn't tell me where I should be for the following step#Target ROM Selection To select your target ROM, you must set the target rom placeholder (similar to an environment variable) for the ROM's CALID. TO do this, go to Setup->Customize->Placeholders The following placeholders should be set by default. Placeholder Directory TARGETROM <YOUR ROM'S CALID> TESTROMDIR $(PROJDIR)\TestRom ```
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unclefrosty9
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Post subject: Re: 32bit Speed Density Patches Posted: Sat Sep 20, 2025 12:45 pm |
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Joined: Sat Sep 18, 2021 6:10 pm Posts: 15
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gray_scoob_punk wrote: I still need to go Speed density on my car. I know it's been 10 years...been driving with MAF disconnect :S. I'm following the merpmod instructions to do this myself but I have 0 experience doing this and the instructions are unclear; see below (red text is where I'm stuck at): ``` How to compile This code can be compiled using a variety of different methods and toolchains. This will outline the method that I have used. Download and install latest Renesas HEW (High Performance Embedded Workshop) from https://www.renesas.com/en-us/products/ ... tools.html (HEW is bundled with the C/C++ Compiler for SuperH Family) Download and install the latest GNUSH toolchain from https://gcc-renesas.com During the installation, opt to register the toolchain with HEW. Clone this repository locally. MerpMod depends on SharpTune and SubaruDefs to compile patches. Clone https://github.com/Merp/SubaruDefsClone https://github.com/Merp/SharpTune or download SharpTune.exe. Copy SharpTune.exe to the MerpMod base directory and run it. Select the previously cloned SubaruDefs repository as the definition repo from Menu->Settings->Definition Repo Location. Close SharpTune. I'm stuck at this section below; it tells me to close SharpTune but doesn't tell me where I should be for the following step#Target ROM Selection To select your target ROM, you must set the target rom placeholder (similar to an environment variable) for the ROM's CALID. TO do this, go to Setup->Customize->Placeholders The following placeholders should be set by default. Placeholder Directory TARGETROM <YOUR ROM'S CALID> TESTROMDIR $(PROJDIR)\TestRom ``` I dont know where i am going wrong in 2025 getting HEW but i can't no matter where I look. what are the odds Renesas HEW and GNUSH can be zipped and shared in a drive or other area?
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