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 Post subject: Tuning Boost Issue in Merpmod
PostPosted: Sat Jan 18, 2020 11:07 pm 
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Joined: Mon Mar 13, 2017 11:10 pm
Posts: 82
I'm tring to tune boost in my car now.

I have a VF30 with 11 blade rotor installed.
E85 fuel, ID1000, forged pistons and rods.

I tried to use merpmod boosthacks tables, but i'm not sure whats happening...
My target boost in log shows 0.31 psi relative in all run...

I attached the rom and the log.
What I'm missing?

Thank you


Attachments:
File comment: My rom
TargetBoost2_moreTiming.srf.zip [320.4 KiB]
Downloaded 157 times
File comment: 2nd Pull
romraiderlog_20200119_005004.csv [13.9 KiB]
Downloaded 133 times
File comment: 3rd Pull
romraiderlog_20200119_005018.csv [8.1 KiB]
Downloaded 122 times
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 Post subject: Re: Tuning Boost Issue in Merpmod
PostPosted: Sun Jan 19, 2020 4:03 pm 
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Joined: Mon Jan 23, 2017 9:28 pm
Posts: 88
Location: Coffs, AUS
It looks like your max WGDC in your logs is 0 which wouldn't be helping, but that could be anything at this stage.

What's your cal id? What version of Merpmod are you using?


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 Post subject: Re: Tuning Boost Issue in Merpmod
PostPosted: Sun Jan 19, 2020 10:58 pm 
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Joined: Mon Mar 13, 2017 11:10 pm
Posts: 82
I put WGDC to zero to test, but in intelligent mode WGDC is 100 and have the same issue...

Using A8DK100Z EDM STI.


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 Post subject: Re: Tuning Boost Issue in Merpmod
PostPosted: Mon Jan 20, 2020 1:07 am 
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Joined: Mon Jan 23, 2017 9:28 pm
Posts: 88
Location: Coffs, AUS
And what version of Merpmod are you using? switch? Or even another flavour such as Aijmod or Proffeswrx's port? I can't seem to open your ROM in ecuflash using any of the definitions I have.

Also make sure you have the "Boost Hack Enable" table enabled if you are using anything to do with the switch version.

Without being able to open it at this stage, another thing to make sure of is that your "Requested Torque (raw ecu value)" X axis is actually the values you would have for throttle position. I've noticed these models still refer to throttle position even though it says requested torque.

I've been working on these tables for the last couple of days and it all seems to be working well on A8DH200V

If you can attach the definitions you are using I can have a better look for you.


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 Post subject: Re: Tuning Boost Issue in Merpmod
PostPosted: Tue Jan 21, 2020 7:55 am 
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Joined: Mon Mar 13, 2017 11:10 pm
Posts: 82
Thanks for the help.

Sorry, I forgot to upload the definitions...

I'm using that I download from this topic:
https://www.romraider.com/forum/viewtopic.php?f=37&t=14020&sid=81edd49893262ce93c59ec78c6dfd5fa


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 Post subject: Re: Tuning Boost Issue in Merpmod
PostPosted: Tue Jan 21, 2020 4:08 pm 
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Joined: Mon Jan 23, 2017 9:28 pm
Posts: 88
Location: Coffs, AUS
Ok great.

I can see that your tables are still referencing Requested Torque (raw ecu value) values
Attachment:
ReqTq.PNG
ReqTq.PNG [ 3.1 KiB | Viewed 2594 times ]

change these to your Throttle Plate Opening Angle (%) values, ideally copying them from your OEM target Boost table.
Attachment:
ThrottleOpen.PNG
ThrottleOpen.PNG [ 2.17 KiB | Viewed 2594 times ]


Obviously there are more columns in the new tables, either just paste them to the left side of the table, or spread them out and fill in the gaps (For the sake of testing, just paste them in far left).
Do this to all your boost compensation switch tables and also your WGDC initial and max tables. Don't worry about it still saying requested torque, just copy the values.

Edit: You'll need to adjust your compensation and WGDC values to accommodate the new throttle values!

What I'm almost positive is happening is while it says Requested Torque, it actually uses throttle plate position. Your car is seeing the far left column "100" and thinking thats 100% throttle. Which has a 0% compensation against your target boost... which means 0psi target. make sense?
Requested Torque I believe is only used by the older ecus before 06. But don't quote me on that.

Edit: You're targeting 48psi with very little compensation, I'm just going to go ahead and assume you know what you want 'cause holy dooley. Remember these targets are relative psi...


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 Post subject: Re: Tuning Boost Issue in Merpmod
PostPosted: Wed Jan 22, 2020 7:50 am 
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Joined: Mon Mar 13, 2017 11:10 pm
Posts: 82
Thank you, I'll try this!!!

I put like the img attached to test it.
Attachment:
edited_tables.JPG
edited_tables.JPG [ 110.6 KiB | Viewed 2580 times ]


I probably do this test on the weekend...

How do I change the definitions?
Can I just change the RequestedTorque(rawecuvalue)1 to ThrottlePlateOpeningAngle(%)?
Attachment:
defition.JPG
defition.JPG [ 70.5 KiB | Viewed 2580 times ]


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 Post subject: Re: Tuning Boost Issue in Merpmod
PostPosted: Wed Jan 22, 2020 8:06 am 
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Joined: Mon Jan 23, 2017 9:28 pm
Posts: 88
Location: Coffs, AUS
No, you don’t need to worry about changing the definition (from what I’ve tested so far)
Simply the values like you have done now.

It’s a bit confusing to look at, but see how that goes.

If you are still confused I will show you what my tables look like in the morning


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 Post subject: Re: Tuning Boost Issue in Merpmod
PostPosted: Wed Jan 22, 2020 8:23 am 
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Joined: Mon Mar 13, 2017 11:10 pm
Posts: 82
Ok, Thank you!!!

I change all these tables headers, is that correct?
Attachment:
head.JPG
head.JPG [ 53.8 KiB | Viewed 2572 times ]


Thanks again


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 Post subject: Re: Tuning Boost Issue in Merpmod
PostPosted: Wed Jan 22, 2020 4:11 pm 
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Joined: Mon Jan 23, 2017 9:28 pm
Posts: 88
Location: Coffs, AUS
Yes, that looks correct.

See my tables as an example. I'm still trying to finalise a few things, but it's behaving very similar to the factory boost tables and works well.

I'm using Aijii's version of Merpmod and have made a few tweaks to the code so I am compensating against absolute targets (displaying relative) but the theory otherwise is about the same.

Attachment:
BoostTables.PNG
BoostTables.PNG [ 184.74 KiB | Viewed 2562 times ]


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 Post subject: Re: Tuning Boost Issue in Merpmod
PostPosted: Thu Jan 23, 2020 8:04 am 
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Joined: Mon Mar 13, 2017 11:10 pm
Posts: 82
I'll test it...

I'm not sure how to tune boost yet, I read some in the foruns, but I'm not confident that I'll tune it right.

My goal is to have one tune in car that has good MPG and another one for racing.

Thank you


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 Post subject: Re: Tuning Boost Issue in Merpmod
PostPosted: Fri Jan 24, 2020 12:07 pm 
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Joined: Mon Mar 13, 2017 11:10 pm
Posts: 82
Thank you Puddles the table works

Now I'll try to tune it.

Hope nothing breaks


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