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 Post subject: Re: MerpMod FAQ & Getting Started
PostPosted: Mon Mar 10, 2014 6:40 pm 
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Joined: Wed Feb 10, 2010 8:55 pm
Posts: 24
Merp do you have the old definitions to the SD maps you orginially posted online?

Like A2ZJBSDJ. Can those be found anywhere??


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 Post subject: Re: MerpMod FAQ & Getting Started
PostPosted: Mon Mar 10, 2014 7:57 pm 
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Joined: Thu Jul 23, 2009 1:46 pm
Posts: 863
I'm sure I have them in an archive somewhere but I would much rather folks upgrade to the latest releases.

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 Post subject: Re: MerpMod FAQ & Getting Started
PostPosted: Mon Mar 10, 2014 8:30 pm 
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Joined: Wed Feb 10, 2010 8:55 pm
Posts: 24
I completely understand that, but I have friend who has the 05 Sti rom on his sti and I need to look at the rom. Also I have it on my 06 Sti and would like to have the defs available just in case I lose mine. I have the new ones you made, but until there is real advantage (flashing check engine light, boost by gear, mulitple maps, blah blah) I don't want to change as there isn't any real benefits. But I would lose the use of learning view program when I do, unless I use it through romraider.


Edit: No biggie, I sourced the def. Would be nice though if ever possible if they were available online. Just in case I wipe my computer or something.


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 Post subject: Re: MerpMod FAQ & Getting Started
PostPosted: Thu Apr 24, 2014 1:50 am 
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Joined: Mon Apr 29, 2013 3:14 pm
Posts: 121
Location: Portland, OR
Really excited. Will be testing this out on a 2004sti usdm tomorrow! I have worked with carberry, hopefully a lot of my knowledge will translate. I appreciate all the work you have done Merp! Plan on donating soon!


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 Post subject: Re: MerpMod FAQ & Getting Started
PostPosted: Sat Sep 27, 2014 5:58 pm 
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Joined: Sun Aug 17, 2008 3:45 am
Posts: 90
I have both the new and old revisions for 04 sti and everything is greyed out. I cant use SD, LC or any other feature. Any idea what could be wrong?


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 Post subject: Re: MerpMod FAQ & Getting Started
PostPosted: Sat Sep 27, 2014 9:39 pm 
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Joined: Thu Jul 23, 2009 1:46 pm
Posts: 863
In ECUFlash? Post the ROM info section contents.

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 Post subject: Re: MerpMod FAQ & Getting Started
PostPosted: Sun Sep 28, 2014 3:13 pm 
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Joined: Sun Aug 17, 2008 3:45 am
Posts: 90
I've tried 2 different roms. A2ZJ710J, which I patched a while back, and A2ZS710 which is Freons that he posted in the SD faq thread.


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 Post subject: Re: MerpMod FAQ & Getting Started
PostPosted: Mon Sep 29, 2014 9:21 pm 
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Joined: Sun Aug 17, 2008 3:45 am
Posts: 90
Is that what you needed, just the Rom ID? Here are the 2 maps that i'm having trouble with. The 05 and 06 STi maps work just fine. It's only the 04 rom I'm having issues with.


Attachments:
A2ZS710J - gt30-aj243-SD-rev24-NEWBASE22-verycustomized.hex.zip [273.43 KiB]
Downloaded 388 times
Jacob 39.bin.zip [271.9 KiB]
Downloaded 362 times
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 Post subject: Re: MerpMod FAQ & Getting Started
PostPosted: Tue Sep 30, 2014 6:29 am 
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Joined: Thu Jul 23, 2009 1:46 pm
Posts: 863
You need to patch the roms, see the instructions in this thread.

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 Post subject: Re: MerpMod FAQ & Getting Started
PostPosted: Mon Oct 06, 2014 7:31 am 
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Joined: Sun Aug 17, 2008 3:45 am
Posts: 90
I apply the patch and it says "Mod successfully applied." still everything is gray.


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 Post subject: Re: MerpMod FAQ & Getting Started
PostPosted: Mon Oct 06, 2014 5:35 pm 
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Joined: Thu Jul 23, 2009 1:46 pm
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Are you opening the right roms? The ones you posted are not patched, and one of them appears to have some proprietary code in it (patching fails). The other (jacob's) patches just fine on my machine and opens correctly.

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 Post subject: Re: MerpMod FAQ & Getting Started
PostPosted: Wed Oct 08, 2014 1:51 am 
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Joined: Sat Jun 20, 2009 2:26 pm
Posts: 61
Location: Tennessee
I have a '12 USDM STi. my ecu id is AE5K500V. is there a patch for SD out there for my ecu? thanks!


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 Post subject: Re: MerpMod FAQ & Getting Started
PostPosted: Wed Oct 08, 2014 7:38 am 
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Joined: Sun Aug 17, 2008 3:45 am
Posts: 90
I started from scratch on a different laptop and got it all worked out. Not sure what went wrong but I am all sorted out now. :) Thanks. Donation on it's way.


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 Post subject: Re: MerpMod FAQ & Getting Started
PostPosted: Wed Oct 08, 2014 8:29 pm 
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Joined: Thu Jul 23, 2009 1:46 pm
Posts: 863
Awesome! May have been an older version SharpTune and older version patches causing an issue.

AE5K700V is probably compatible with the AE5K500V and has a gratis patch available.

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 Post subject: Re: MerpMod FAQ & Getting Started
PostPosted: Tue Oct 14, 2014 4:54 pm 
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Joined: Fri Aug 31, 2007 7:43 pm
Posts: 49
I patched a stage 2 2004 STI map, and LC nor FFS seems to be working. It shows up as an option, but it doesn't work when driving. Do I need to enable it somehow?


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