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 Post subject: RomRaider 0.2.1 Alpha
PostPosted: Wed Feb 15, 2006 3:45 pm 
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I had some input about this release. I couldn't add to the "New Release" post since on admins can add to posts there.

The software looks great and I'm really excited about the way it is going. I do realize that you are still working on it, so if I touch on something that you have planned and just haven't go to yet, please don't feel like I'm rushing you.


I was tinkering with this version lastnight adding support for my ecu which gave me some time to get a feel for the software.

#1 - Love the way you can open multipul images at once but right now you have to double click on the maps and it opens to a new window (inside the program). I'm not sure if it's possible (or if I can explaine what I mean in properly in words) but it would great if you didn't have to double click on a map to have it open but instead, click once and have the new map you clicked on take the place of the map that is already open (more or less a swap rather than open a new window) most likley this would be full screen.

Then when you open a second image and second map, you could click once and the map you want and have it go split screen automatically. This would be a great setup for compareing maps from two diffrent images. I really hope that made sense, I can see it all so clearly in my head.

#2 - After adding support for my ecu and comparing the data with the old version of RomRaider some the data is not match. For instance my of my wastegate duty map has Wastegate duty at 100% in the old RomRaider now shows 96% in the new version. This continues through the whole map. Where there was a 65 now this a 63. Has the formual your using to scale changed between the old version and the new version?

#3 - While adding addresses for the maps 90% of yours we exactly the same as mine (I have the next REV after your ecu). The other 10% were off by 1 digit and I'm not sure they should be. For instance


Your XML Def


Code:
 <table type="3D" name="Main Ignition" category="Timing" swapxy="false" flipx="false" flipy="false" storagetype="uint8" endian="big" sizex="16" sizey="15" storageaddress="0x293EB">
         <scaling units="degrees" expression="(x-57)*360/1024" format="#.00" increment="1" />
         <table type="X Axis" name="Engine Load" storagetype="uint16" endian="big" sizex="16" storageaddress="0x293C9">
            <scaling units="grams" expression="x/8192" format="0.00" increment="256" />
         </table>
         <table type="Y Axis" name="Engine RPM" storagetype="uint16" endian="big" sizey="15" storageaddress="0x293AA">
            <scaling units="RPM" expression="x/256*50" format="#" increment="256" />
         </table>
         <description>"This is a map of base ignition values."</description>
      </table>



Mine (A4TF500F)

Code:
<table type="3D" name="Main Ignition" category="Timing" swapxy="false" flipx="false" flipy="false" storagetype="uint8" endian="big" sizex="16" sizey="15" storageaddress="0x293EB">
         <scaling units="degrees" expression="(x-57)*360/1024" format="#.00" increment="1" />
         <table type="X Axis" name="Engine Load" storagetype="uint16" endian="big" sizex="16" storageaddress="0x293C8">
            <scaling units="grams" expression="x/8192" format="0.00" increment="256" />
         </table>
         <table type="Y Axis" name="Engine RPM" storagetype="uint16" endian="big" sizey="15" storageaddress="0x293AA">
            <scaling units="RPM" expression="x/256*50" format="#" increment="256" />
         </table>
         <description>"This is a map of base ignition values."</description>
      </table>


If needed I can send the XML def I've been working on for my ecu, everything should be right and done with the exception of the EGT limit and Injector Flow Scaling. Let me know.

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Jeramie


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 Post subject: Re: RomRaider 0.2.1 Alpha
PostPosted: Wed Feb 15, 2006 7:34 pm 
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Joined: Fri Jan 13, 2006 4:33 pm
Posts: 2079
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Jeramie wrote:
#1 - Love the way you can open multipul images at once but right now you have to double click on the maps and it opens to a new window (inside the program). I'm not sure if it's possible (or if I can explaine what I mean in properly in words) but it would great if you didn't have to double click on a map to have it open but instead, click once and have the new map you clicked on take the place of the map that is already open (more or less a swap rather than open a new window) most likley this would be full screen.

Then when you open a second image and second map, you could click once and the map you want and have it go split screen automatically. This would be a great setup for compareing maps from two diffrent images. I really hope that made sense, I can see it all so clearly in my head.

This was actually kind of by design -- I wanted to be able to view, say, target boost and WG duty tables from one image at the same time. That was one of my own gripes with .14a, that I couldn't view multiple tables at the same time. I'm not sure if it would satisfy what you want, but when I add the compare function, what I've been thinking is I'll either bring up an open file thing where you can select the other image you want to compare it to, or maybe select from a dropdown menu of images that are already open. It would then put the second image's table in the same window, below the original, highlighting the differences.

If you'd still like to have tables from each image open in a single window, I could probably make it an option you can select once I get the settings window made.

Jeramie wrote:
#2 - After adding support for my ecu and comparing the data with the old version of RomRaider some the data is not match. For instance my of my wastegate duty map has Wastegate duty at 100% in the old RomRaider now shows 96% in the new version. This continues through the whole map. Where there was a 65 now this a 63. Has the formual your using to scale changed between the old version and the new version?

I did change this calculation slightly -- I'm not entirely sure which is correct, but it can be updated in the XML. Off the top of my head, I think the original calculation was x/2.51 and I've changed it to x/2.55. Basically, if you max out the value of that one byte, it'll be 255, and that'll make your WG duty 100% based on the new calculation. The max value in the stock maps is 251, which is 96% by the new calculation. Once again, I don't know which is correct, but it can be changed in the XML.

Jeramie wrote:
#3 - While adding addresses for the maps 90% of yours we exactly the same as mine (I have the next REV after your ecu). The other 10% were off by 1 digit and I'm not sure they should be. For instance

That's interesting.. I hadn't noticed the similarity between different revisions when I was working on .14a. If you could go ahead and post your definition in this forum, that'd be awesome. http://www.romraider.com/forum/viewforum.php?f=8

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- Jared


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 Post subject:
PostPosted: Wed Feb 15, 2006 7:54 pm 
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Posts: 774
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Quote:
this was actually kind of by design -- I wanted to be able to view, say, target boost and WG duty tables from one image at the same time. That was one of my own gripes with .14a, that I couldn't view multiple tables at the same time. I'm not sure if it would satisfy what you want, but when I add the compare function, what I've been thinking is I'll either bring up an open file thing where you can select the other image you want to compare it to, or maybe select from a dropdown menu of images that are already open. It would then put the second image's table in the same window, below the original, highlighting the differences.

If you'd still like to have tables from each image open in a single window, I could probably make it an option you can select once I get the settings window made."


Maybe making it an option is the right idea. Then you can have the best of both worlds.

Quote:
I did change this calculation slightly -- I'm not entirely sure which is correct, but it can be updated in the XML. Off the top of my head, I think the original calculation was x/2.51 and I've changed it to x/2.55. Basically, if you max out the value of that one byte, it'll be 255, and that'll make your WG duty 100% based on the new calculation. The max value in the stock maps is 251, which is 96% by the new calculation. Once again, I don't know which is correct, but it can be changed in the XML.


From what I have been told, 96% sounds right, just wanted to make sure you were aware.
Quote:
That's interesting.. I hadn't noticed the similarity between different revisions when I was working on .14a. If you could go ahead and post your definition in this forum, that'd be awesome. http://www.romraider.com/forum/viewforum.php?f=8


Posted.


Keep up the good work! Think your onto something good here! :D



[/quote]

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Enjoy,

Jeramie


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 Post subject:
PostPosted: Wed Feb 15, 2006 7:59 pm 
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Joined: Fri Jan 13, 2006 4:33 pm
Posts: 2079
Location: Palo, IA
Thanks, I appreciate the support, and the help. :)

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- Jared


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