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 Post subject: Re: MerpMod FAQ & Getting Started
PostPosted: Sun Oct 16, 2022 12:14 am 
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Newbie

Joined: Mon Mar 22, 2021 5:05 pm
Posts: 6
GSF wrote:
pooka wrote:
Hello. I have a2ug000k with merpmod. Swap ej20x impreza wrx 2006 edm. The launch control fuel cut and the engine fuel cut do not work for me. The clutch sensor is working. The neutral sensor is working. Please help me, I've been trying to do this for months now... :(

Does the Merpmod launch control switch show activated in logger when you try it?

No, but when I removed the merpmod patch, the usual cutoff worked.


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 Post subject: Re: MerpMod FAQ & Getting Started
PostPosted: Sat Nov 05, 2022 1:05 pm 
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Experienced

Joined: Fri Jan 22, 2010 2:42 pm
Posts: 192
camshea wrote:
Hi all,

I have a 2013 STI that I am trying to tune with MerpMod, and would really appreciate some help.

I grabbed a copy of a flex fuel capable version from here - viewtopic.php?f=37&t=14020, but I don't think the definitions are working properly/or at least not in the way that I would expect them to work for flex fuel. It looks like an older version, but I've tried building MerpMod myself and I'm close, but still getting errors in compiling etc.

Q1 - There is a map blending for injector, throttle, cranking, startup. As far as I can tell, I use a multiplier in these maps to add more fuel (after setting up the input via the sensor). So if I understand - as an example, if I have a 1012cc base injector, and I want to make the ECU add 38.6% more fuel by volume then I put 0.755 in this map, making the ECU calculate its injector times like it is 764cc and therefore add more fuel. Is that a correct understanding?

Q2 - There appears to be no map blending for boost or timing? Normally I would add more boost and more timing on the E85 side. Or is that only possible via the SI drive maps?

I've attached the ROM I am using, with the definitions, and a screenshot of what I can see in the Eculash menu.


It's been a while since I played with this and set it up, but I believe you're on the money.

Yes thats how it works for injectors, its the inverse relationship. So 30% isnt 1.3, its 0.7 as youve surmised.


Those map blending multipliers are specific because they change values from the default map (ie, stock tables).

The fuel/boost/timing blending happens between the two maps in that "mode".

Ie, Intelligent has 2x tables. First one is 0 and second one os 1, and depending on your configured input/blending ratios is where they blend.

That's where your default map switch, default blending ratios, map blending input mode and the selected input mode scaling come into play.

So if your ethanol sensor says your at e50, and puts out 2.5v to your TGV left input, if that's scalled so 2.5v = map blending ratio of 0.5 then it blends halfway between maps 0 and map 1.

_________________
Had: MY07 ADM STI (A8DK100V)
~300kw atw on e-flex, self tuned.

Now: MY09 Foz XTP (AZ1G101M)
~250kw atw on E70 (TD06SL2-18G), self tuned.


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 Post subject: Re: MerpMod FAQ & Getting Started
PostPosted: Fri May 26, 2023 6:24 pm 
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Newbie

Joined: Tue May 09, 2023 2:56 am
Posts: 4
I am kind of new to subaru tuning, with romraider and ECU flash, but not tuning in general. I am trying to get the merph mod going and i was able to install the patch for the 2005 outback xt but once in romraider ecu editor, it says that the ECU definition for the merph mod is not a valid definition. so i can't open the merph mod bin file. It is probably something i am doing incorrectly. If someone know it would be helpful.

Thank you


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 Post subject: Re: MerpMod FAQ & Getting Started
PostPosted: Sun Jul 23, 2023 9:19 am 
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Newbie

Joined: Fri Nov 19, 2021 1:28 pm
Posts: 2
hello, does merpmod support ecu version A2ZJA00P ?


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 Post subject: Re: MerpMod FAQ & Getting Started
PostPosted: Sat Feb 10, 2024 5:09 am 
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Newbie

Joined: Mon May 08, 2023 5:02 am
Posts: 2
Hi all,

I'm hoping someone can help with me with Merp; could you post a screenshot of the Flexfuel tables so that I can get a reference to scale appropriately?


Thank You!


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 Post subject: Re: MerpMod FAQ & Getting Started
PostPosted: Sat Apr 06, 2024 2:15 pm 
Offline
Newbie

Joined: Sat Oct 14, 2023 1:40 pm
Posts: 7
Hi all. The mod was successfully applied on A2WD012B, LC/FFS and SD were used. I am attaching the files necessary for the compilation. Thank you MERP


Attachments:
A2WD012B.txt [608 Bytes]
Downloaded 71 times
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 Post subject: Re: MerpMod FAQ & Getting Started
PostPosted: Sat Apr 06, 2024 2:16 pm 
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Newbie

Joined: Sat Oct 14, 2023 1:40 pm
Posts: 7
I'm confused and can't load a file with a .map extension. Just change the extension from .csv to .map


Attachments:
A2WD012B.csv [18.52 KiB]
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 Post subject: Re: MerpMod FAQ & Getting Started
PostPosted: Thu Aug 08, 2024 11:33 am 
Offline
Newbie

Joined: Sun Jul 23, 2023 5:56 am
Posts: 1
2007 ADM Forester XT A8DK100M - is there merpmod support for this ID? Or is there an alternative Rom ID I am able to use?


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 Post subject: Re: MerpMod FAQ & Getting Started
PostPosted: Wed Oct 23, 2024 4:51 pm 
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RomRaider Donator

Joined: Fri Mar 07, 2008 3:29 pm
Posts: 55
Quick question: What are these two smaller VE tables for? There is no help for them and I can't figure out what it could be for since the X axis seems like the wrong format, like why would we care about impossibly low MRP values?

Image

I see the values are VE2% which I don't see being used anywhere else so I'll probably just ignore it and continue migrating my values from the FlexFuel MerpMod ROM. I'm going to use the normal Gratis/MerpMod ROM instead so I can do baro compensation and because the flexfuel one is doing some hidden IAT compensations that I am tired of fighting with.

Thanks!


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 Post subject: Re: MerpMod FAQ & Getting Started
PostPosted: Mon Dec 30, 2024 11:55 pm 
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RomRaider Donator

Joined: Tue Jul 14, 2020 9:11 pm
Posts: 44
The Lorax wrote:
itsabell47 wrote:
Have any of the gentleman with this problem found a way to solve it? All of the Merp tables are greyed out for my AE5IB00V. I've redone all of the definitions multiple times, reinstalled, all to no avail. Searched through the forums and couldn't find any solutions. Any help would be much appreciated...


Merpmod for this ROM appears only to exist in 'Gratis' form. You won't be able to obtain any further tables without the later 'Switch' versions being ported to your ROM.

You can try your luck Here or Here

did this ever happen?


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 Post subject: Re: MerpMod FAQ & Getting Started
PostPosted: Tue Apr 15, 2025 2:23 pm 
Offline
Newbie

Joined: Mon Sep 30, 2024 9:24 pm
Posts: 4
Can anyone help add LC to A8DH101

06 USDM FXT 5MT


Attachments:
4-15_A8DH101I_help.zip [366.28 KiB]
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