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sti2686
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Post subject: Re: MerpMod Switch/flexfuel version needed by anyone ? Posted: Wed May 03, 2023 2:26 am |
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Joined: Sat Dec 09, 2006 9:56 am Posts: 35
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Patch help details in next post.
Last edited by sti2686 on Wed May 03, 2023 2:38 am, edited 1 time in total.
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sti2686
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Post subject: Re: MerpMod Switch/flexfuel version needed by anyone ? Posted: Wed May 03, 2023 2:36 am |
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Joined: Sat Dec 09, 2006 9:56 am Posts: 35
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can anyone patch USDM 07 AT Forester XT Internal ID: A8DK100D. The only version available is the EDM version and I dont believe I can use this to write over the USDM.
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throttlehappy
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Post subject: Re: MerpMod Switch/flexfuel version needed by anyone ? Posted: Sat Jul 15, 2023 8:53 am |
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Joined: Sat Feb 12, 2011 11:27 pm Posts: 2032 Location: Northern NSW
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tjr1 wrote: If anyone is able to assist applying the mod for me, It would be greatly appreciated. *priority is flex fuel, Others are a bonus. I must not be tech savvy enough as I've been at it for hours CAL ID: A2WD001T ECU ID: 3C54784106 2004 Liberty GT (ADM) Manual Testing the compare method and found it looks mostly the same as CAL ID: A2ZJ710J (But the post from andea79 mentioned for 2008+ mine being before that) Thanks! *edit* : From looking and testing, It looks like the Merpmod patcher lists compatible with "2004 ADM Subaru Liberty GT AT A2ZJD02G 2F54505406" http://romraider.com/roms/dl.php?file=A2ZJD02G.bin.zip <- BIN for A2ZJD02G. Is there any way it can be converted to suit mine / or a way to flash the auto version to mine without issues? A2ZJD02G is only Speed density patched, not Flex Fuel. I requested it for DR20T's custom build Also, A2WD001T is a terrible ROM to use, you can safely use A2WD010Z as a base map which is the stock TBSTi ROM and copy your modified tables into it, drives much better 
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exileautomotive
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Post subject: Re: MerpMod Switch/flexfuel version needed by anyone ? Posted: Sun Jul 16, 2023 2:18 am |
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Joined: Mon Oct 17, 2022 10:40 pm Posts: 1
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jakaar
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Post subject: Re: MerpMod Switch/flexfuel version needed by anyone ? Posted: Tue Jul 25, 2023 8:22 am |
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Joined: Wed Jun 15, 2022 11:13 am Posts: 3
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2.0lgt
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Post subject: Re: MerpMod Switch/flexfuel version needed by anyone ? Posted: Wed Sep 06, 2023 4:05 pm |
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Joined: Sat Sep 17, 2022 11:21 pm Posts: 9
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Alright got quite a weird one here for some of you fancy patchers so ive got an 05 legacy gt USDM MT 6 speed from an 09 USDM legacy gt with A2WC522N but had converted it to A2WC540E so i could patch in NSFW's ffs lc and sd is it possible if i add the rom i currently have can someone patch me in flex fuel too and provide me with needed xml files to log and tune? ive already handled all the other files needed for the AW2C540E and can also add them in here if needed i would love flex fuel added into this but if its too much and or not actually possible. either way donations will be given and greatly appreciated! thank you all!
| Attachments: |
File comment: CURRENT ROM
AW2C540E.zip [320.54 KiB]
Downloaded 38 times
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riksk
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Post subject: Re: MerpMod Switch/flexfuel version needed by anyone ? Posted: Wed Sep 06, 2023 7:21 pm |
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| Experienced |
Joined: Sun Jun 28, 2020 6:25 am Posts: 242
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2.0lgt wrote: Alright got quite a weird one here for some of you fancy patchers so ive got an 05 legacy gt USDM MT 6 speed from an 09 USDM legacy gt with A2WC522N but had converted it to A2WC540E so i could patch in NSFW's ffs lc and sd is it possible if i add the rom i currently have can someone patch me in flex fuel too and provide me with needed xml files to log and tune? ive already handled all the other files needed for the AW2C540E and can also add them in here if needed i would love flex fuel added into this but if its too much and or not actually possible. either way donations will be given and greatly appreciated! thank you all! Attach the definitions used for it aswell, I will take a look.
_________________ 2011 Forester S Edition 5EAT~ Flex Fuel 2011 WRX 6MT ~ Flex Fuel
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2.0lgt
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Post subject: Re: MerpMod Switch/flexfuel version needed by anyone ? Posted: Wed Sep 06, 2023 7:34 pm |
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Joined: Sat Sep 17, 2022 11:21 pm Posts: 9
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riksk wrote: 2.0lgt wrote: Alright got quite a weird one here for some of you fancy patchers so ive got an 05 legacy gt USDM MT 6 speed from an 09 USDM legacy gt with A2WC522N but had converted it to A2WC540E so i could patch in NSFW's ffs lc and sd is it possible if i add the rom i currently have can someone patch me in flex fuel too and provide me with needed xml files to log and tune? ive already handled all the other files needed for the AW2C540E and can also add them in here if needed i would love flex fuel added into this but if its too much and or not actually possible. either way donations will be given and greatly appreciated! thank you all! Attach the definitions used for it aswell, I will take a look. That would be amazing thank you! ill add the definitions with this message. for the logger defs you have to open the text and add it into the pre-existing definitions aka open them in notes copy and paste as you already most likely know lol. either way it is greatly appreciated!
| Attachments: |
File comment: both the rom def and logger def are here
A2WC540E definitions.zip [3.03 KiB]
Downloaded 41 times
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riksk
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Post subject: Re: MerpMod Switch/flexfuel version needed by anyone ? Posted: Wed Sep 06, 2023 7:51 pm |
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| Experienced |
Joined: Sun Jun 28, 2020 6:25 am Posts: 242
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2.0lgt wrote: riksk wrote: 2.0lgt wrote: Alright got quite a weird one here for some of you fancy patchers so ive got an 05 legacy gt USDM MT 6 speed from an 09 USDM legacy gt with A2WC522N but had converted it to A2WC540E so i could patch in NSFW's ffs lc and sd is it possible if i add the rom i currently have can someone patch me in flex fuel too and provide me with needed xml files to log and tune? ive already handled all the other files needed for the AW2C540E and can also add them in here if needed i would love flex fuel added into this but if its too much and or not actually possible. either way donations will be given and greatly appreciated! thank you all! Attach the definitions used for it aswell, I will take a look. That would be amazing thank you! ill add the definitions with this message. for the logger defs you have to open the text and add it into the pre-existing definitions aka open them in notes copy and paste as you already most likely know lol. either way it is greatly appreciated! I was able to open the file. Do you have the stock version of that ROM, without nfsw's patch applied to it?
_________________ 2011 Forester S Edition 5EAT~ Flex Fuel 2011 WRX 6MT ~ Flex Fuel
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2.0lgt
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Post subject: Re: MerpMod Switch/flexfuel version needed by anyone ? Posted: Wed Sep 06, 2023 7:59 pm |
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Joined: Sat Sep 17, 2022 11:21 pm Posts: 9
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i do ill add it now
| Attachments: |
File comment: This is the current file directly before NSFW's patch
A2WC522N.zip [319.47 KiB]
Downloaded 39 times
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J0SHCR34NY
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Post subject: Re: MerpMod Switch/flexfuel version needed by anyone ? Posted: Sat Sep 09, 2023 1:57 am |
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Joined: Fri Aug 04, 2023 11:38 pm Posts: 11
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I recently started using the A2ZJE11J_Flex-3 patch, and have had some issues. The first was simply a mistake on my end: forgetting to add the .xml definitions to EcuFlash and to the Romraider Logger so that the new options like cruise control map switching were available. After doing so, I have been super excited and have been playing around with the new rom! HOWEVER, I found an issue with the target boost and wastegate tables. I have my current tune setup so that my intelligent map is in open loop tuning (MerpMod open loop fueling hacks enabled), with no wastegate and boost targeted at around 8psi. This is my safe tune incase anything goes wrong. My sport tune has full boost and pretty standard timing values, and then my sport sharp tune has the ignition values retarded upon light engine load and high rpm (for exhaust pops haha). With this setup though (Merpmod OpenLoop/Boost/Timing hacks all enabled), I have noticed that while it does switch between the open and closed loop maps, the merpmod wastegate and boost target tables are not working whatsoever, and all maps are acting like the intelligent map (besides the open/closed loop aspects). I haven't had time to test the timing difference between sport and sport sharp, but I assume there could be an issue there too. Can anyone help me debug this? I am assuming it might be a bug in the patch. If Andea or anyone else is knowledgeable with fixing such bugs, that would be amazing! I am trying to learn but it is rather difficult. I will attach my current tune, which is based off of the A2ZJE11J_Flex-3 patch I mentioned in the beginning. Thanks y'all!
_________________ 2005 Forester XT 6MT
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riksk
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Post subject: Re: MerpMod Switch/flexfuel version needed by anyone ? Posted: Sat Sep 09, 2023 2:28 am |
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| Experienced |
Joined: Sun Jun 28, 2020 6:25 am Posts: 242
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J0SHCR34NY wrote: I recently started using the A2ZJE11J_Flex-3 patch, and have had some issues. The first was simply a mistake on my end: forgetting to add the .xml definitions to EcuFlash and to the Romraider Logger so that the new options like cruise control map switching were available. After doing so, I have been super excited and have been playing around with the new rom! HOWEVER, I found an issue with the target boost and wastegate tables. I have my current tune setup so that my intelligent map is in open loop tuning (MerpMod open loop fueling hacks enabled), with no wastegate and boost targeted at around 8psi. This is my safe tune incase anything goes wrong. My sport tune has full boost and pretty standard timing values, and then my sport sharp tune has the ignition values retarded upon light engine load and high rpm (for exhaust pops haha). With this setup though (Merpmod OpenLoop/Boost/Timing hacks all enabled), I have noticed that while it does switch between the open and closed loop maps, the merpmod wastegate and boost target tables are not working whatsoever, and all maps are acting like the intelligent map (besides the open/closed loop aspects). I haven't had time to test the timing difference between sport and sport sharp, but I assume there could be an issue there too. Can anyone help me debug this? I am assuming it might be a bug in the patch. If Andea or anyone else is knowledgeable with fixing such bugs, that would be amazing! I am trying to learn but it is rather difficult. I will attach my current tune, which is based off of the A2ZJE11J_Flex-3 patch I mentioned in the beginning. Thanks y'all! Hi there. So you're saying, no matter what mapswitch you're currently using, your Wastegate Duty Cycle remains at 0%?
_________________ 2011 Forester S Edition 5EAT~ Flex Fuel 2011 WRX 6MT ~ Flex Fuel
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J0SHCR34NY
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Post subject: Re: MerpMod Switch/flexfuel version needed by anyone ? Posted: Sat Sep 09, 2023 3:19 am |
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Joined: Fri Aug 04, 2023 11:38 pm Posts: 11
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riksk wrote: J0SHCR34NY wrote: I recently started using the A2ZJE11J_Flex-3 patch, and have had some issues. The first was simply a mistake on my end: forgetting to add the .xml definitions to EcuFlash and to the Romraider Logger so that the new options like cruise control map switching were available. After doing so, I have been super excited and have been playing around with the new rom! HOWEVER, I found an issue with the target boost and wastegate tables. I have my current tune setup so that my intelligent map is in open loop tuning (MerpMod open loop fueling hacks enabled), with no wastegate and boost targeted at around 8psi. This is my safe tune incase anything goes wrong. My sport tune has full boost and pretty standard timing values, and then my sport sharp tune has the ignition values retarded upon light engine load and high rpm (for exhaust pops haha). With this setup though (Merpmod OpenLoop/Boost/Timing hacks all enabled), I have noticed that while it does switch between the open and closed loop maps, the merpmod wastegate and boost target tables are not working whatsoever, and all maps are acting like the intelligent map (besides the open/closed loop aspects). I haven't had time to test the timing difference between sport and sport sharp, but I assume there could be an issue there too. Can anyone help me debug this? I am assuming it might be a bug in the patch. If Andea or anyone else is knowledgeable with fixing such bugs, that would be amazing! I am trying to learn but it is rather difficult. I will attach my current tune, which is based off of the A2ZJE11J_Flex-3 patch I mentioned in the beginning. Thanks y'all! Hi there. So you're saying, no matter what mapswitch you're currently using, your Wastegate Duty Cycle remains at 0%? Precisely!
_________________ 2005 Forester XT 6MT
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riksk
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Post subject: Re: MerpMod Switch/flexfuel version needed by anyone ? Posted: Sat Sep 09, 2023 3:27 am |
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| Experienced |
Joined: Sun Jun 28, 2020 6:25 am Posts: 242
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J0SHCR34NY wrote: riksk wrote: J0SHCR34NY wrote: I recently started using the A2ZJE11J_Flex-3 patch, and have had some issues. The first was simply a mistake on my end: forgetting to add the .xml definitions to EcuFlash and to the Romraider Logger so that the new options like cruise control map switching were available. After doing so, I have been super excited and have been playing around with the new rom! HOWEVER, I found an issue with the target boost and wastegate tables. I have my current tune setup so that my intelligent map is in open loop tuning (MerpMod open loop fueling hacks enabled), with no wastegate and boost targeted at around 8psi. This is my safe tune incase anything goes wrong. My sport tune has full boost and pretty standard timing values, and then my sport sharp tune has the ignition values retarded upon light engine load and high rpm (for exhaust pops haha). With this setup though (Merpmod OpenLoop/Boost/Timing hacks all enabled), I have noticed that while it does switch between the open and closed loop maps, the merpmod wastegate and boost target tables are not working whatsoever, and all maps are acting like the intelligent map (besides the open/closed loop aspects). I haven't had time to test the timing difference between sport and sport sharp, but I assume there could be an issue there too. Can anyone help me debug this? I am assuming it might be a bug in the patch. If Andea or anyone else is knowledgeable with fixing such bugs, that would be amazing! I am trying to learn but it is rather difficult. I will attach my current tune, which is based off of the A2ZJE11J_Flex-3 patch I mentioned in the beginning. Thanks y'all! Hi there. So you're saying, no matter what mapswitch you're currently using, your Wastegate Duty Cycle remains at 0%? Precisely! Set your intelligent wgdc to 5% and log your WGDC, just to make sure it is pulling from the intelligent map. If it remains at zero, means its not pulling from anywhere, its just not working.
_________________ 2011 Forester S Edition 5EAT~ Flex Fuel 2011 WRX 6MT ~ Flex Fuel
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J0SHCR34NY
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Post subject: Re: MerpMod Switch/flexfuel version needed by anyone ? Posted: Sat Sep 09, 2023 3:57 am |
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Joined: Fri Aug 04, 2023 11:38 pm Posts: 11
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riksk wrote: Set your intelligent wgdc to 5% and log your WGDC, just to make sure it is pulling from the intelligent map. If it remains at zero, means its not pulling from anywhere, it’s just not working. Great idea. I’ll do that in a day or two when I get time and report back! Thanks 
_________________ 2005 Forester XT 6MT
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