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 Post subject: An overdue update
PostPosted: Tue Jun 20, 2006 1:39 pm 
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Joined: Fri Jan 13, 2006 12:33 pm
Posts: 2079
Location: Palo, IA
Alright guys, I've been too busy and preoccupied for quite a while, but today I finally opened the source code up and did a bit of looking around. I think I've decided to skip finishing up map comparing and work on 32-bit support for drive-by-wire ECUs (sorry Jeramie!). Map comparing will come in the next release after that, or maybe in the same release, which will be called 0.3.0b.

The good news is, my fears for how much work adding float support would be turned out to be wrong, and while it'll take some fairly complex changes, I won't need to do any major rewriting. I have some questions about float support in this thread, so if you can help out, please let me know.

The changes for the next version will be big enough that I'd like a few volunteers with some background knowledge in the scene and preferably some software testing history to do some validation on a limited alpha build before I release it to the public. Basically, a lot of the things done in the background are going to need some rework, so the fundamentals will need to be retested, both for 16-bit and 32-bit ECUs -- testing to make sure definitions are working, values are calculating properly, and, most importantly, making sure everything still saves properly. Moderators, you're already in on this, but if anyone else is interested, let me know.

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 Post subject: Re: An overdue update
PostPosted: Tue Jun 20, 2006 4:18 pm 
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Joined: Fri Mar 24, 2006 3:14 pm
Posts: 768
qoncept wrote:
Alright guys, I've been too busy and preoccupied for quite a while, but today I finally opened the source code up and did a bit of looking around. I think I've decided to skip finishing up map comparing and work on 32-bit support for drive-by-wire ECUs (sorry Jeramie!). Map comparing will come in the next release after that, or maybe in the same release, which will be called 0.3.0b.

The good news is, my fears for how much work adding float support would be turned out to be wrong, and while it'll take some fairly complex changes, I won't need to do any major rewriting. I have some questions about float support in this thread, so if you can help out, please let me know.

The changes for the next version will be big enough that I'd like a few volunteers with some background knowledge in the scene and preferably some software testing history to do some validation on a limited alpha build before I release it to the public. Basically, a lot of the things done in the background are going to need some rework, so the fundamentals will need to be retested, both for 16-bit and 32-bit ECUs -- testing to make sure definitions are working, values are calculating properly, and, most importantly, making sure everything still saves properly. Moderators, you're already in on this, but if anyone else is interested, let me know.


Sounds good, I've got a few STi's to play with near me and I might build a "Checksum Fixer" app as well.


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 Post subject:
PostPosted: Sat Jul 01, 2006 2:21 pm 
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Joined: Fri Jan 13, 2006 12:33 pm
Posts: 2079
Location: Palo, IA
The work on 0.3.0 is coming along very well. The testing team has found a few issues which I have fixed and checksum/CEL fixes are also complete. I just need to finish up map comparing and get some more testing out of the way and we'll be ready for a release, and you can go tune your STi or other DBW ECU. :D

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