RomRaider Logo

RomRaider

Open Source ECU Tools
 FAQ •  Register •  Login 

RomRaider

Documentation

Community

Developers

It is currently Sat Feb 21, 2026 6:04 pm

All times are UTC





Post new topic Reply to topic  [ 2363 posts ]  Go to page Previous  1 ... 5, 6, 7, 8, 9, 10, 11 ... 158  Next
Author Message
 Post subject: Re: CarBerry ROM - 16bit Speed Density Project
PostPosted: Wed Sep 14, 2011 9:49 pm 
Offline
Experienced
User avatar

Joined: Tue Aug 30, 2011 7:17 pm
Posts: 900
02rexwi wrote:
I do believe it is a mechanical issue just because the issue is intermittent. One of the weird symptoms I have noticed is that sometimes it will idle high while coasting in neutral, but as soon as you come to a stop the idle will start to surge.

I swapped almost EVERY sensor on the car with no change. IACV, coil packs, cam sensor, and crank sensor.
I'm going to go back to a MAF tune as soon as I flip the MAF sensor flange the correct way on the intake pipe.

The one time I looked at AFR while it was sputtering the wideband was reading around the 14-15:1 range.


Your MAP sensor reading correctly? Take a log of you driving with the issue happening. Log all the important sensors (IAC valve duty, vehicle speed, gear, MAP, RPM, AF correction, AF direct, Total timing, pulsewidth, IAT)


also with injectors as big as 2200 its very important to have good latency settings. And with E85 I have had issues with sputtering if my ignition timing is too low.


Edit. I just remembered, incorrect latency will cause idle surging too


Last edited by Carbibbles on Wed Sep 14, 2011 10:12 pm, edited 1 time in total.

Top
 Profile  
 
 Post subject: Re: CarBerry ROM - 16bit Speed Density Project
PostPosted: Wed Sep 14, 2011 9:54 pm 
Offline
Experienced
User avatar

Joined: Tue Aug 30, 2011 7:17 pm
Posts: 900
Also guys, I created a good spreadsheet that will tune cruise,WOT, and also take MAF logs and calculate an accurate map multiplier/offset and generate a MAP.vs.RPM table. Having a map multiplier and offset specific to your setup makes things much easier and actually makes the MAP.vs.RPM table require a lot less tuning. Im going to revise it a bit to make it more user friendly and post it in the main post :)


Top
 Profile  
 
 Post subject: Re: CarBerry ROM - 16bit Speed Density Project
PostPosted: Wed Sep 14, 2011 10:35 pm 
Offline
Experienced

Joined: Wed Jul 16, 2008 11:32 pm
Posts: 324
I'd be very interested in the spreadsheet if you've got it ready to release.
I could never think of a good way to tune injector latency... do you have any pointers?


Top
 Profile  
 
 Post subject: Re: CarBerry ROM - 16bit Speed Density Project
PostPosted: Thu Sep 15, 2011 12:34 am 
Offline
Newbie

Joined: Tue Mar 15, 2011 12:43 am
Posts: 74
Carbibbles wrote:
@kbaldi_29 - make sure your "knockcel sensitivity" table is not a number above "0" (to be safe just set this table value to "0").

@02rexwi - it sounds to me like you may have a mechanical issue, possibly clogged injectors? Have you tried a different cam sensor yet?

@alosix - TGV control will definitely come before spring. I want to get the main mods out of the way first but it shouldn't take too long. It would be really cool to see somebody use this stuff to its full potential on an actual rally car. I have rotational idle as an idle control/cooldown system in the works, so you will be able to prop your throttle open permanently if rules don't permit you to use a throttle solenoid. Basically anti-lag will be on a timer that is adjustable in the ROM, if you sit at idle with anti-lag active for a user defined amount of time it will automatically switch to rotational idle which will cool things down but keep your RPM from going crazy because of the propped throttle. Then anti-lag will activate again once you go over the RPM conditions.


i think that might be my problem!!!! you r the best thanks!!!!


Top
 Profile  
 
 Post subject: Re: CarBerry ROM - 16bit Speed Density Project
PostPosted: Thu Sep 15, 2011 10:51 am 
Offline
Senior Member

Joined: Thu Mar 27, 2008 5:00 pm
Posts: 1333
Location: Bama, 02 wrx, stroked ej22t, pt5857, ppg, E85 (fear the ear) ed@fastperformancetuning.com
Ok, pin B12 is a no go. When enable map switching is checked and enable defrost is not checked = map switch with auto wash, the ecu is using map 2. Pin B12 has no affect at all on map switching.

Map switching works perfect with defrost button. I sent Jason a pm and hopefully we can work around this problem or just focus on a solution using the defrost button. Map switch works great wth defrost button but the defrost timer is a problem.

Looking at the defrost diagram leaves me with some questions.
1) is the ecu getting voltage or sending voltage from A3?
2) is the voltage at A3 wire a full 12volts?
3) is the ecu doing the defrost timer at A3 or is the timer done by the. module?
4) what information is the ecu using pin A3 for? Or is the ecu controling a function with A3?

I think those questions need answering before I start trying to mess with cutting on anymore of my harness wires ;) I'm sure jason will give his input and maybe someone here can too.

I also looked at a pinout diagram for the pectil plug and play replacement ecu for a group n rally car. There are some differences in the pinouts on the group n car and an oem ecu.


Top
 Profile  
 
 Post subject: Re: CarBerry ROM - 16bit Speed Density Project
PostPosted: Thu Sep 15, 2011 11:38 am 
Offline
RomRaider Donator

Joined: Tue Apr 24, 2007 6:33 am
Posts: 182
I think that the defrost timer has something to do with the climate and how cold the weather is. I am not 100% sure but when its winter over here and it is freezing -22F the defrost stays on like forever. As I said I might be wrong.

edit: Just realized the fact that I have to use anti lag every time I want to defrost the rear window while I am driving winter time.. :D rpm threshold needs to be adjusted.


Last edited by Subeboost on Thu Sep 15, 2011 4:41 pm, edited 1 time in total.

Top
 Profile  
 
 Post subject: Re: CarBerry ROM - 16bit Speed Density Project
PostPosted: Thu Sep 15, 2011 12:20 pm 
Offline
Experienced

Joined: Wed Jul 16, 2008 11:32 pm
Posts: 324
I want to say that the relay has a timer built into it. The "timer" is probably just a mechanical switch similar to a flasher that turns off after a certain amount of amperage pops the switch off.
I don't have a wiring diagram to confirm with me ATM, but I'll look later tonight.


Top
 Profile  
 
 Post subject: Re: CarBerry ROM - 16bit Speed Density Project
PostPosted: Thu Sep 15, 2011 1:42 pm 
Offline
RomRaider Donator

Joined: Sun Nov 02, 2008 4:32 pm
Posts: 274
The module is the timer.
The relay is ground triggered so A3 is a ground signal to indicate electrical load for idle control.


Top
 Profile  
 
 Post subject: Re: CarBerry ROM - 16bit Speed Density Project
PostPosted: Thu Sep 15, 2011 1:52 pm 
Offline
Senior Member

Joined: Thu Mar 27, 2008 5:00 pm
Posts: 1333
Location: Bama, 02 wrx, stroked ej22t, pt5857, ppg, E85 (fear the ear) ed@fastperformancetuning.com
andya wrote:
The module is the timer.
The relay is ground triggered so A3 is a ground signal to indicate electrical load for idle control.


So what would be the easiest way to use A3? Cut a3 wire and run it though a switch to ground or are you saying that 12 volts is grounded through a3?


Top
 Profile  
 
 Post subject: Re: CarBerry ROM - 16bit Speed Density Project
PostPosted: Thu Sep 15, 2011 2:11 pm 
Offline
Newbie

Joined: Tue Mar 15, 2011 12:43 am
Posts: 74
andya wrote:
The module is the timer.
The relay is ground triggered so A3 is a ground signal to indicate electrical load for idle control.


He is completely right, a3 is just an computer input to control idle, just like A/C, ECU have an input pin that reads the switch on and an output pin to compressor clutch relay, so ECU will adjust idle when A/C on.... and turn A/C off when full throttle or over certain RPMs


Top
 Profile  
 
 Post subject: Re: CarBerry ROM - 16bit Speed Density Project
PostPosted: Thu Sep 15, 2011 2:15 pm 
Offline
Newbie

Joined: Tue Mar 15, 2011 12:43 am
Posts: 74
fastblueufo wrote:
andya wrote:
The module is the timer.
The relay is ground triggered so A3 is a ground signal to indicate electrical load for idle control.


So what would be the easiest way to use A3? Cut a3 wire and run it though a switch to ground or are you saying that 12 volts is grounded through a3?


Easiest way to find out its see what do you get in that pin with defroster off, and then on.... i will asume you will see from 0-12 volts with defroster off and then full ground with the switch off!
By looking at the diagram seems like easier way to do it is just cutting a3 and make a switch to ground as you said!!


Top
 Profile  
 
 Post subject: Re: CarBerry ROM - 16bit Speed Density Project
PostPosted: Thu Sep 15, 2011 2:18 pm 
Offline
Experienced

Joined: Wed Jul 16, 2008 11:32 pm
Posts: 324
Good to know... now someone try it. :)


Top
 Profile  
 
 Post subject: Re: CarBerry ROM - 16bit Speed Density Project
PostPosted: Thu Sep 15, 2011 2:22 pm 
Offline
RomRaider Donator

Joined: Sun Nov 02, 2008 4:32 pm
Posts: 274
Most people using this rom will probably have a higher target idle speed than 750rpm so cutting and installing a switch to ground for A3 should not be a problem. Defrost should function normally without switching maps. Unplug the relay first to see if the 12v drops to 0. It could be sourced from the relay +v supply.


Top
 Profile  
 
 Post subject: Re: CarBerry ROM - 16bit Speed Density Project
PostPosted: Thu Sep 15, 2011 2:44 pm 
Offline
Senior Member

Joined: Thu Mar 27, 2008 5:00 pm
Posts: 1333
Location: Bama, 02 wrx, stroked ej22t, pt5857, ppg, E85 (fear the ear) ed@fastperformancetuning.com
My question was, is A3 from the ecu a 12v signal wire. When I was trying to use b12 it has no voltage at all. I didn't have balls enough to run a 12 volt wire to b12. I just ran it switched to ground.

If 3a is a signal wire then running it through switch to ground will work. But if its not a signal then I would need to run a signal wire through switch to it.

That's my question.

Maybe that is why b12 didn't work. Maybe it needs a signal wire ran switched to it? I didn't want to fry anything so I didn't use a signal I just ran straight to ground.


Top
 Profile  
 
 Post subject: Re: CarBerry ROM - 16bit Speed Density Project
PostPosted: Thu Sep 15, 2011 3:20 pm 
Offline
Experienced
User avatar

Joined: Tue Aug 30, 2011 7:17 pm
Posts: 900
A3 is grounded when the defrost button is on, if you look at the power routing diagram in the service manual you will see that FB-15 goes to the defogger relay coil. The other pin of the relay coil is fed 12v so FB-15(same wire that goes to A3) must be a grounded to function the relay.

I haven't looked into what effect the defrost button has in the logic but ive never noticed a difference with it on or off (even on a stock wrx). But if anybody has issues with it I can simply disable its affect on anything other than the features it is selected to control in the logic.


Im looking into the b12 issue right now, ill PM you back soon Ed :)


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 2363 posts ]  Go to page Previous  1 ... 5, 6, 7, 8, 9, 10, 11 ... 158  Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 4 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
Style based on FI Subsilver by phpBBservice.nl