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RomRaider
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justune1
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Post subject: Re: Knock Sum Per Cylinder Posted: Wed Nov 21, 2012 2:35 am |
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Joined: Sat Mar 26, 2011 2:52 pm Posts: 34
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td-d wrote: Definitions for AZ1G202G: Code: paramname = Knock_Sum_Cyl_1 paramid = 0xFF7BFD databits = 8 scalingrpn = x
paramname = Knock_Sum_Cyl_2 paramid = 0xFF7BFE databits = 8 scalingrpn = x
paramname = Knock_Sum_Cyl_3 paramid = 0xFF7BFF databits = 8 scalingrpn = x
paramname = Knock_Sum_Cyl_4 paramid = 0xFF7C00 databits = 8 scalingrpn = x is the code copy to the RR logger xml directly?? looks different with other definition
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dschultz
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Post subject: Re: Knock Sum Per Cylinder Posted: Wed Nov 21, 2012 3:35 am |
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| RomRaider Developer |
Joined: Thu May 21, 2009 1:49 am Posts: 7323 Location: Canada eh!
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Those are Openport 2.0 logger configuration lines, not RR.
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justune1
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Post subject: Re: Knock Sum Per Cylinder Posted: Wed Nov 21, 2012 4:51 am |
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Joined: Sat Mar 26, 2011 2:52 pm Posts: 34
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dschultz wrote: Those are Openport 2.0 logger configuration lines, not RR. thanks for the reply!! and anybody knows how to add this in RR logger's definition??
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dschultz
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Post subject: Re: Knock Sum Per Cylinder Posted: Wed Nov 21, 2012 2:34 pm |
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| RomRaider Developer |
Joined: Thu May 21, 2009 1:49 am Posts: 7323 Location: Canada eh!
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Which CAL ID? Some are already in the latest logger def release. If not I can add them.
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justune1
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Post subject: Re: Knock Sum Per Cylinder Posted: Thu Nov 22, 2012 4:36 am |
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Joined: Sat Mar 26, 2011 2:52 pm Posts: 34
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dschultz wrote: Which CAL ID? Some are already in the latest logger def release. If not I can add them. thanks , dschultz when use the latest logger def and the problem solved!!
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Mad Max UA
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Post subject: Re: Knock Sum Per Cylinder Posted: Wed Jan 02, 2013 9:46 pm |
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Joined: Tue Jan 01, 2013 12:51 pm Posts: 4 Location: Ukraine
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I have checked allready on FB25 engine- A- cyl.1 B- cyl.2 C- cyl.3 D- cyl.4
In fact I complately changed "per cylinder correction" tables to make all engine cylinders knocking at one level. I just look into log file and compare feedback to knocking counts and correct exact cylinder only.
At stock ROM knocks 4 and 2 cyl only. And what is interest and stupid - in stock Rom cyl. 2 have +1.5 deg corr, in fact I make it -1.5-2.0 deg. cyl 4 have -2-3 deg, cyl 3 +2 deg. Other cyl's zeroed. So after I make new "per cyl correction" tables I'v back to stock base timing without knocking (4-6 deg difference). Also car have more torque and power.
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alpine9000
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Post subject: Re: Knock Sum Per Cylinder Posted: Wed Jun 05, 2013 11:51 pm |
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Joined: Fri Oct 14, 2011 2:40 am Posts: 34
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Here is the romraider logger definition for AZ1G900C. I haven't tested this, but the rom structure was identical to td-d's AZ1G202G findings in this area. Code: <ecuparam id="E165" name="Knock Sum Cylinder 1*" desc="E165-Knock count associated with cylinder 1" target="1"> <ecu id="7452584007"> <address>0xFF7C35</address> </ecu> <conversions> <conversion units="count" expr="x" format="0" gauge_min="-100" gauge_max="300" gauge_step="25" /> </conversions> </ecuparam> <ecuparam id="E166" name="Knock Sum Cylinder 2*" desc="E166-Knock count associated with cylinder 2" target="1"> <ecu id="7452584007"> <address>0xFF7C36</address> </ecu> <conversions> <conversion units="count" expr="x" format="0" gauge_min="-100" gauge_max="300" gauge_step="25" /> </conversions> </ecuparam> <ecuparam id="E167" name="Knock Sum Cylinder 3*" desc="E167-Knock count associated with cylinder 3" target="1"> <ecu id="7452584007"> <address>0xFF7C37</address> </ecu> <conversions> <conversion units="count" expr="x" format="0" gauge_min="-100" gauge_max="300" gauge_step="25" /> </conversions> </ecuparam> <ecuparam id="E168" name="Knock Sum Cylinder 4*" desc="E168-Knock count associated with cylinder 4" target="1"> <ecu id="7452584007"> <address>0xFF7C38</address> </ecu> <conversions> <conversion units="count" expr="x" format="0" gauge_min="-100" gauge_max="300" gauge_step="25" /> </conversions> </ecuparam>
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duck13
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Post subject: Re: Knock Sum Per Cylinder Posted: Sat Jun 15, 2013 4:06 am |
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Joined: Sat Jul 03, 2010 8:40 am Posts: 13
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Hi,
Could I get some assistance in finding the addresses for my knock sum per cylinder for AZ1G800T please?
Thank you for your kind attention.
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td-d
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Post subject: Re: Knock Sum Per Cylinder Posted: Sun Jun 16, 2013 12:55 am |
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| Moderator |
Joined: Thu May 20, 2010 8:01 am Posts: 3117 Location: Johannesburg, South Africa
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duck13 wrote: Hi,
Could I get some assistance in finding the addresses for my knock sum per cylinder for AZ1G800T please?
Thank you for your kind attention. Code: RAM:FFFF797D Ram_Knock_Sum_Per_Cylinder_1:.res.b 1 RAM:FFFF797E Ram_Knock_Sum_Per_Cylinder_2:.res.b 1 RAM:FFFF797F Ram_Knock_Sum_Per_Cylinder_3:.res.b 1 RAM:FFFF7980 Ram_Knock_Sum_Per_Cylinder_4:.res.b 1
_________________ He who dies with the most gadgets wins.
Please do not PM me - use the email option.
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2bfi
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Post subject: Re: Knock Sum Per Cylinder Posted: Sun Jun 16, 2013 9:31 am |
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| RomRaider Donator |
Joined: Fri Dec 25, 2009 12:46 pm Posts: 93
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Hi Oren, could you please find the addresses for AZ1J500G?
I've been chasing some knocks between 1600 and 2400 rpms at 0.85 to 1.15 g/rev. I've retarded timing by 2-3 degrees, and still get some knock.
Looking at Timing Comp per Cyl B & D, there is a 1.05 compensation.
I hope logging these parameters will give me some insight.
Thanks!
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td-d
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Post subject: Re: Knock Sum Per Cylinder Posted: Sun Jun 16, 2013 5:49 pm |
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Joined: Thu May 20, 2010 8:01 am Posts: 3117 Location: Johannesburg, South Africa
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2bfi wrote: Hi Oren, could you please find the addresses for AZ1J500G? No worries. Code: RAM:FFFF7B91 Ram_Knock_Sum_Per_Cylinder_1:.res.b 1 RAM:FFFF7B92 Ram_Knock_Sum_Per_Cylinder_2:.res.b 1 RAM:FFFF7B93 Ram_Knock_Sum_Per_Cylinder_3:.res.b 1 RAM:FFFF7B94 Ram_Knock_Sum_Per_Cylinder_4:
_________________ He who dies with the most gadgets wins.
Please do not PM me - use the email option.
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2bfi
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Post subject: Re: Knock Sum Per Cylinder Posted: Mon Jun 17, 2013 4:16 am |
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| RomRaider Donator |
Joined: Fri Dec 25, 2009 12:46 pm Posts: 93
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2bfi
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Post subject: Re: Knock Sum Per Cylinder Posted: Tue Jun 25, 2013 3:08 pm |
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| RomRaider Donator |
Joined: Fri Dec 25, 2009 12:46 pm Posts: 93
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I noticed on the AZ1J500G, when I start logging Knock Sum, cylinders 1 to 3 start with 0 and build up as knock occurs. However, cylinder 4 starts out with 4 and increments as knocks occur.
Is it really like that?
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heliotropik
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Post subject: Re: Knock Sum Per Cylinder Posted: Fri Aug 30, 2013 6:19 pm |
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Joined: Sat Jul 13, 2013 12:19 pm Posts: 1
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Would it be possible to get the address for AZ1G701V? Thank you so much!
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td-d
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Post subject: Re: Knock Sum Per Cylinder Posted: Wed Sep 04, 2013 6:11 am |
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Joined: Thu May 20, 2010 8:01 am Posts: 3117 Location: Johannesburg, South Africa
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heliotropik wrote: Would it be possible to get the address for AZ1G701V? Thank you so much! Code: RAM:FFFF7F05 E_Knock_Sum_Cylinder_1_E165 RAM:FFFF7F06 E_Knock_Sum_Cylinder_2_E166 RAM:FFFF7F07 E_Knock_Sum_Cylinder_3_E167 RAM:FFFF7F08 E_Knock_Sum_Cylinder_4_E168
_________________ He who dies with the most gadgets wins.
Please do not PM me - use the email option.
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