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 Post subject: Re: MerpMod Switch/flexfuel version needed by anyone ?
PostPosted: Wed Aug 23, 2017 11:52 am 
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Joined: Fri Feb 25, 2011 9:27 pm
Posts: 494
Location: Romania
updated AZ1G101M-Flex.zip & AZ1G202G_FLEX.zip from my post above - made some changes regarding the CEL problem described by Sambo88


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 Post subject: Re: MerpMod Switch/flexfuel version needed by anyone ?
PostPosted: Wed Aug 23, 2017 12:06 pm 
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Joined: Fri Feb 25, 2011 9:27 pm
Posts: 494
Location: Romania
Grozny wrote:
Hi and thank you.

Is it possible to port it for A2ZJ500F?

Groz


Sorry but it's a 500Kb Rom and there's not enough available free space for anything than the Gratis Version ... :(

But I'm thinking about a version with maximum 2 maps that can be done by reutilizing the oem maps (Base Timing A / B; target boost & WGDC maps MT/AT and Primary Open loop fueling A / B) ...


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 Post subject: Re: MerpMod Switch/flexfuel version needed by anyone ?
PostPosted: Wed Aug 23, 2017 7:18 pm 
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Joined: Fri Feb 25, 2011 9:27 pm
Posts: 494
Location: Romania
crippsdr wrote:
Keen for A8DH100F or A8DH100M.


here you are :)

..UPDATED...

everywhere in the BoostHacks section requested torque is throttle plate angle for your rom ...
(didn't change the name in definitions and default values ...)


Attachments:
A8DH100F-Flex.zip [1.37 MiB]
Downloaded 293 times
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 Post subject: Re: MerpMod Switch/flexfuel version needed by anyone ?
PostPosted: Wed Aug 23, 2017 8:09 pm 
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Joined: Fri Nov 14, 2014 2:33 am
Posts: 67
Location: Caribbean
swami wrote:
a version for A2UG000k would be greatly appreciated.



anything in the works for the legacy?


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 Post subject: Re: MerpMod Switch/flexfuel version needed by anyone ?
PostPosted: Wed Aug 23, 2017 8:23 pm 
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Joined: Fri Feb 25, 2011 9:27 pm
Posts: 494
Location: Romania
yep..currently on it :)


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 Post subject: Re: MerpMod Switch/flexfuel version needed by anyone ?
PostPosted: Wed Aug 23, 2017 10:05 pm 
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Joined: Mon Sep 05, 2016 12:33 pm
Posts: 62
Would you happen to have anything for AE5F301C?

Cheers
Surge


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 Post subject: Re: MerpMod Switch/flexfuel version needed by anyone ?
PostPosted: Thu Aug 24, 2017 7:38 am 
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Posts: 494
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Surge wrote:
Would you happen to have anything for AE5F301C?

Cheers
Surge


I'll prepare something :)

But I must say again, you and all others using for the first time those builds are assuming some risks ...


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 Post subject: Re: MerpMod Switch/flexfuel version needed by anyone ?
PostPosted: Thu Aug 24, 2017 8:29 am 
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Joined: Tue Apr 29, 2014 4:48 am
Posts: 946
andea79 wrote:
AZ1G202G and AZ1G101M compiled in new version
it includes flex fuel capability, the possibility to cycle through all 6 maps with clutch+brake+cruise up/down or to cycle only 3 maps the same way or by si-drive ... and a few other tables (timing&fuel compensation based on EGT/af1resitance, VE compensation based on IAT temp ...)


Hi Andea,

Is this the latest update for the test? should I ignore the old file?

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 Post subject: Re: MerpMod Switch/flexfuel version needed by anyone ?
PostPosted: Thu Aug 24, 2017 8:38 am 
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Joined: Fri Feb 25, 2011 9:27 pm
Posts: 494
Location: Romania
yes :) AZ1G202G_FLEX.zip


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 Post subject: Re: MerpMod Switch/flexfuel version needed by anyone ?
PostPosted: Thu Aug 24, 2017 9:24 am 
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Joined: Tue Apr 29, 2014 4:48 am
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andea79 wrote:
yes :) AZ1G202G_FLEX.zip


Ok great! its still confusing to me so if I am using three maps only should I make 1 and 2 the same, for each driving mode?

Intelligent SAME (1 and 2)
Sports SAME (1 and 2)
Sports# SAME (1 and 2)

correct?

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 Post subject: Re: MerpMod Switch/flexfuel version needed by anyone ?
PostPosted: Thu Aug 24, 2017 9:39 am 
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Joined: Fri Feb 25, 2011 9:27 pm
Posts: 494
Location: Romania
no, with 3 maps only tables with 1 are needed
but for the start maybe it 's safer to make them all the same just for testing ...


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 Post subject: Re: MerpMod Switch/flexfuel version needed by anyone ?
PostPosted: Thu Aug 24, 2017 5:52 pm 
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andea79 wrote:
no, with 3 maps only tables with 1 are needed
but for the start maybe it 's safer to make them all the same just for testing ...


Do you mean make all the 6 maps the same!? for testing?
or do you mean 1 and 2 are the same for each mode?

sorry for being stupid but its quiet confusing to me :)

welaish

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 Post subject: Re: MerpMod Switch/flexfuel version needed by anyone ?
PostPosted: Thu Aug 24, 2017 7:02 pm 
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Posts: 494
Location: Romania
welaish wrote:
andea79 wrote:
no, with 3 maps only tables with 1 are needed
but for the start maybe it 's safer to make them all the same just for testing ...


Do you mean make all the 6 maps the same!? for testing?
or do you mean 1 and 2 are the same for each mode?

sorry for being stupid but its quiet confusing to me :)

welaish


the maps are in order:

1. Table 1 Intelligent
2. Table 1 Sport
3. Table 1 Sport Sharp
4. Table 2 Intelligent
5. Table 2 Sport
6. Table 2 Sport Sharp

if you choose 3 maps configuration the ECU will cycle through maps 1,2,3 so you will not use maps 4,5,6

in flex fuel config. you also have 3 maps but with blending between
Table 1 Intelligent and Table 2 Intelligent
Table 1 Sport and Table 2 Sport
Table 1 S# and Table 2 S#

in 6 maps config ecu can change between all 6

I was saying to make the same or better a safe tune on maps 4,5,6 just in case something goes wrong with map switching during test and ecu uses map 4 or 5 or 6 even if it should not ...


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 Post subject: Re: MerpMod Switch/flexfuel version needed by anyone ?
PostPosted: Fri Aug 25, 2017 4:29 am 
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Joined: Fri May 10, 2013 12:31 pm
Posts: 86
Location: Australia
andea79 wrote:
Makaveli wrote:
andea79 wrote:
no...there will be the flex version to test at first without flex fuel sensor ..


Good work! You guys got me all excited :P


as requested by PM :)

it's the same version as Sambo88's, once I finish the modifications I will re-compile them on new version ...



AZ1G900C version works well :) Only had time to test map switch with boost hacks. boost hacks is still new to me setting it up.
Only thing that didn't work afaik was launch control. Was this v2 like sambo88? I see he had the LC issue too.

Also i had an issue with RR logger def. Say if RR was pointing to another logger def then you can switch to the AZ1G900C.MeRpMoD.Switch.Testing.v00.60.d17.8.22.1631 which would work but if you close RR and reopen it wont even try and connect to the car. So basically i have to load in old logger def>close>reopen RR>Then select your def without closing RR

Edit: Should be able to test the logger def yourself once you load it in it says Error: java.lang.NullPointerException in red down the bottom. old defs no error.


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 Post subject: Re: MerpMod Switch/flexfuel version needed by anyone ?
PostPosted: Fri Aug 25, 2017 7:56 am 
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Joined: Fri Feb 25, 2011 9:27 pm
Posts: 494
Location: Romania
Makaveli wrote:

AZ1G900C version works well :) Only had time to test map switch with boost hacks. boost hacks is still new to me setting it up.
Only thing that didn't work afaik was launch control. Was this v2 like sambo88? I see he had the LC issue too.

Also i had an issue with RR logger def. Say if RR was pointing to another logger def then you can switch to the AZ1G900C.MeRpMoD.Switch.Testing.v00.60.d17.8.22.1631 which would work but if you close RR and reopen it wont even try and connect to the car. So basically i have to load in old logger def>close>reopen RR>Then select your def without closing RR

Edit: Should be able to test the logger def yourself once you load it in it says Error: java.lang.NullPointerException in red down the bottom. old defs no error.


Good to see testing goes forward :)
Yours was an older version regarding LC - attached the latest flex version - hopefully you won't have the DTC problem sambo88 had with an ealier version ...

Regarding logger : I see no errors when setting def in logger but it may happen if you have a profile saved in logger with several parameters already checked and open the logger with cable connected to the car -> if this is the case can you try uncheck selected parameters one by one to see which one is causing the error


Attachments:
AZ1G900C-Flex.zip [1.4 MiB]
Downloaded 304 times
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