I haven't disassembled your ROM in IDA, so I'm just relying on pattern recognition with ScoobyRom. The 3-D tables are easy, but 2-D are a little more tricky. Never the less, this looks like the one you're interested in:
Code:
<table name="Tau Input B Activation A" address="c89b4">
<table address="c8988"/>
</table>
It's applied with rising load/MAP, depending on the ROM and should effectively turn off tau during WOT runs.
The other one is:
Code:
<table name="Tau Input B Activation B" address="c89f8">
<table address="c89cc"/>
</table>
Which is applied during falling load/MAP, and will not correct your rich-dip issue, but it was there so I grabbed it at the time.