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 Post subject: 2010 USDM WRX Merpmod Patch
PostPosted: Wed Jun 08, 2022 3:41 pm 
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Joined: Fri Apr 15, 2022 7:15 am
Posts: 15
Hi, i was wondering, is there anybody made a patch for a AZ1G701V in Merpmod, im trying to get 32bit speed density working but i don't know none of these stuff. trying to get Launch Control and some other suff. :?

Any suggestions?

Willing to donate! :wink:


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 Post subject: Re: 2010 USDM WRX Merpmod Patch
PostPosted: Mon Jul 25, 2022 8:03 pm 
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Joined: Mon Jan 24, 2022 6:10 pm
Posts: 33
Location: Dallas,TX
Try this if you like it you can donate to owner232x@gmail.com on paypal
https://drive.google.com/drive/folders/ ... sp=sharing

Remember romraider does not like to edit these maps so use ecuflash
take the ecuflash folder in the zip and put it next to the normal definitions you use, then in the ecuflash settings set the metadata directory as that directory it will grab everything in the folder your old defs plus the merp mod defs then open the map. the ecu defs use a different cars ecu however this tune is adapted for your ecu.
this is the stock map with merp mod for the AZ1G701V ecu
let me know if you need any help

The Launch control your looking for needs these settings just remember that this is bad for your tubo and yea you can do this a bunch but eventually one day you will probably crack your uppipe or the turbo will break. i had a seal go bad and the uppipe crack on mine awhile back because of lc 2 different occasions

under merpmod timing > Launch control timing mode press the bracket keys [ ] to change the settings, change it to locked
Next, set launch control timing lock to -20 you can do -30 -40, however -20 will probably be pretty intense.
Next, under merpmod fueling > launch control fueling mode set it to locked
should be good to go on making your neighbors and local community hate you. :D

clutch in while stopped and in first gear you can roll slightly. floor the car more than 70% throttle and it will start. i wouldn't follow through unless you are prepared to break something one day.


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 Post subject: Re: 2010 USDM WRX Merpmod Patch
PostPosted: Sun Jul 31, 2022 5:02 am 
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Joined: Fri Apr 15, 2022 7:15 am
Posts: 15
This is amazing!

Alright going to take a look into and preparing my subie for some action! 8)


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 Post subject: Re: 2010 USDM WRX Merpmod Patch
PostPosted: Wed May 01, 2024 5:40 pm 
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Joined: Sat Apr 20, 2024 10:40 pm
Posts: 44
Do you by chance have a patch for AE5ia10L?

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 Post subject: Re: 2010 USDM WRX Merpmod Patch
PostPosted: Fri Aug 08, 2025 9:56 pm 
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Joined: Fri Aug 08, 2025 9:53 pm
Posts: 1
Hey, i cannot get the maps in ecuflash to not be greyed out, did i miss a step, what do i do?


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 Post subject: Re: 2010 USDM WRX Merpmod Patch
PostPosted: Wed Aug 13, 2025 7:51 pm 
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Joined: Sat Jul 06, 2013 12:55 pm
Posts: 3297
Location: NI
Rohanin wrote:
Hey, i cannot get the maps in ecuflash to not be greyed out, did i miss a step, what do i do?


if they are still greyed out then you haven't set your ECUFlash to developer mode or you're not using the correct definition files.

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