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RomRaider
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Fearless
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Post subject: Re: Introducing AcidTune, an OpenGL Map Tracing Application Posted: Mon Oct 22, 2012 8:33 am |
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Joined: Thu Apr 19, 2012 3:44 am Posts: 385
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td-d
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Post subject: Re: Introducing AcidTune, an OpenGL Map Tracing Application Posted: Mon Oct 22, 2012 10:02 am |
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Joined: Thu May 20, 2010 4:01 am Posts: 3117 Location: Johannesburg, South Africa
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No idea Fred - it was posted some time back and then disappeared...
_________________ He who dies with the most gadgets wins.
Please do not PM me - use the email option.
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Fearless
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Post subject: Re: Introducing AcidTune, an OpenGL Map Tracing Application Posted: Tue Oct 23, 2012 5:09 pm |
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Joined: Thu Apr 19, 2012 3:44 am Posts: 385
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arthurtoo
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Post subject: Re: Introducing AcidTune, an OpenGL Map Tracing Application Posted: Thu Oct 25, 2012 8:23 am |
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Joined: Wed Nov 23, 2011 10:24 am Posts: 17
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td-d wrote: https://dl.dropbox.com/u/3099895/AcidTune%20Free-Beta-0.89-Win.zip thanks!
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pocketdrummer
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Post subject: Re: Introducing AcidTune, an OpenGL Map Tracing Application Posted: Sat Jan 19, 2013 11:02 am |
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Joined: Tue Dec 25, 2012 9:45 pm Posts: 43 Location: Austin, TX
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Is this application still in development? It seems like a great idea, but the links are dead.
_________________ '05 STI
XPT Stg 2 [high boost] map - 3" Cobb Catted Turbo-Back - IAG Competition AOS - RCE Tarmac Zero
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Subieski
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Post subject: Re: Introducing AcidTune, an OpenGL Map Tracing Application Posted: Mon Jan 21, 2013 5:08 pm |
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Joined: Thu Jul 08, 2010 2:06 pm Posts: 1
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Stru8n
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Post subject: Re: Introducing AcidTune, an OpenGL Map Tracing Application Posted: Tue Jan 22, 2013 4:27 pm |
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Joined: Wed May 02, 2012 2:04 pm Posts: 201 Location: Uk/scotland
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I have a copy, can easily mail you it
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dschultz
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Post subject: Re: Introducing AcidTune, an OpenGL Map Tracing Application Posted: Tue Jan 22, 2013 7:36 pm |
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Joined: Wed May 20, 2009 9:49 pm Posts: 7314 Location: Canada eh!
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What's wrong with td-d's dropbox link?
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Stru8n
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Post subject: Re: Introducing AcidTune, an OpenGL Map Tracing Application Posted: Tue Jan 22, 2013 7:59 pm |
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Joined: Wed May 02, 2012 2:04 pm Posts: 201 Location: Uk/scotland
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dschultz wrote: What's wrong with td-d's dropbox link? Never tryed it, I just thought it was dead
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td-d
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Post subject: Re: Introducing AcidTune, an OpenGL Map Tracing Application Posted: Wed Jan 23, 2013 8:20 am |
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Joined: Thu May 20, 2010 4:01 am Posts: 3117 Location: Johannesburg, South Africa
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Nope - still there, you should be able to download.
_________________ He who dies with the most gadgets wins.
Please do not PM me - use the email option.
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glaciuz
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Post subject: Re: Introducing AcidTune, an OpenGL Map Tracing Application Posted: Fri Aug 30, 2013 8:30 am |
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Joined: Sat Sep 05, 2009 8:33 am Posts: 9
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dropbox link doesn't work. anyone with another link?
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td-d
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Post subject: Re: Introducing AcidTune, an OpenGL Map Tracing Application Posted: Fri Aug 30, 2013 8:45 am |
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Joined: Thu May 20, 2010 4:01 am Posts: 3117 Location: Johannesburg, South Africa
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Wasn't aware anybody was still wanting this!
Fixed.
_________________ He who dies with the most gadgets wins.
Please do not PM me - use the email option.
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glaciuz
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Post subject: Re: Introducing AcidTune, an OpenGL Map Tracing Application Posted: Fri Aug 30, 2013 10:38 am |
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Joined: Sat Sep 05, 2009 8:33 am Posts: 9
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welaish
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Post subject: Re: Introducing AcidTune, an OpenGL Map Tracing Application Posted: Tue Dec 16, 2014 7:30 am |
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Joined: Tue Apr 29, 2014 12:48 am Posts: 946
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I would like to try that anyone with a downloadable link?
_________________ RomRaid!
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pyro6314
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Post subject: Re: Introducing AcidTune, an OpenGL Map Tracing Application Posted: Sun Dec 21, 2014 3:28 am |
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Joined: Sun Dec 01, 2013 4:17 pm Posts: 47
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I was curious why this project got killed, all of acidtonic's posts have been removed from the evo forum. I would like to see this functionality in RomRaider honestly. ECUtek offers functionality that plots knock and lean spots on a map. Not that I would ever use them but it's pretty slick.
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